![]() ![]() Pressing the switch will cause the water level go up in order to reach the platform, or the red-flag exit that is located at the top. The player will not be able to reach the big platform to the right, because they need to press a ? Switch first. In the left corner, he can find a ? Block with a coin inside, and to the left of the block is an Invisible Block containing a 1-Up Mushroom inside it. Most of the levels have a few scalines of the upper part of the screen flicker black on accurate emulators.After crossing the puzzle, Mario will cross the midway point and then he will have to slide in order to proceed. Some jumps are impossible to make (like 5-3's secret exit or one in 7-2) of course, if you luckily have a leaf, it will be easy enough to proceed If you're curious to see how it would look like using SMW's engine, then have fun! You sure won't forget it. As overall, no, this hack isn't butt, but if you want to play SMB2, I'd suggest you play the original rather than this. While the aesthetics aims for accuracy all the way, I feel like SMW's mechanics ruined what can be defined a masterpiece. I'm talking about the boss battles the sand gimmick (hell I hated it) the "potion doors" some enemies acting weird, like the plants, which are slightly edited hammer bros. Too bad I can't say the same for the gameplay: yes, the author litterally said that this "remake" is based on SMW mechanics, but it's kind of sad that many things got screwed just because of this. I'm mainly impressed by the graphics, which have been inserted and assembled (almost) flawlessly. I rarely play SMB2, I don't even remember me clearing the original game to be honest, but this hack is pretty much close to it I must say. ![]()
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